Tiger Hunt is a budget title tank game that features one tank--the
Sherman M4. It has one campaign, a series of 55 linear missions.
And it is a one-player game, it involves no online battles. One might think that Tiger Hunt is
a one-dimensional game. Good guess. But you may want to give it a second
look.
Tiger Hunt has no aspirations of being a hi-fidelity tanksim. It is an
arcade style tank game. The box touts, "Drive... Shoot... Destroy!" That's
what it delivers. With an interface described as "pick-up-and-play", the
game requires little time to master the fire and maneuver operations.
The mouse and keyboard are all you need. You can take your tank into action
from a third person viewpoint or first person as the gunner or driver. The turret aim point
is marked by a
cursor. This takes a little time to get used to. The gunner view
is not impeded by the surrounding tank hull, as you might expect--it's
wide open. While this
perspective is newbie-friendly, surveying the area around your tank
unencumbered does nothing to convey the sense of uncertainly of a
vehicle with limited visibility. Switching to the machine gun station
puts you in first-person control and is your best place to
view your surroundings. The machine gun is used mostly to mow down the
infantry and light vehicles. Finally, holding the right mouse button
will bring your turret and front together, which is useful when suddenly
attacked.
Your battles take place
on a pair of maps. The first is a swatch of WWII-era terrain that
begins at a beachhead, takes you though some fields and hedgerows, and
ends up in a little village. After you reach the midpoint in the
campaign you switches to a map of a rail station and a larger town by a
river. The surroundings are covered with hedges, villas, trees, fields,
and troops. Overall, the settings have depth and are well done and the
variety has a good covering effect. There are nice touches, such as
leave falling when you shoot through trees and buildings which burn and
collapse when fired upon. The maps are of moderate size, though it would have been
better if there were a few more.
You will encounter a
wide variety of enemy units, from grenade-throwing infantry and panzerfaust teams, to German Panther and Tiger tanks. Each mission will
outline your objective and what forces you may encounter. Occasionally
you will have to run errands in a jeep or recon in a truck. The jeep
missions were pretty funny--"Go make a night patrol, watch out for Tiger
tanks". Well--yeah! It makes for a hairy ride as you race through the
countryside in the dark, dodging minefields and tank rounds. Tiger Hunt
has a simple waypoint system and a compass rose to help you find your
way. After the first few missions, you'll wish they had made a couple
extra maps--you'll become very familiar with these.
There are three levels of difficulty and on
the expert level the enemy AI is quite good. Enemy tanks will take cover
and wait until your are within range. Tanks usually will engage you with
precision, although you can minimize their accuracy by staying on the
move. Of course, this makes it more difficult for you to range and hit
targets. Infantry is a weak spot--soldiers are two-dimensional and
shuffle about like zombies. They can cause you concern if you let them
get too close but they are easy targets.
Graphics are one of
Tiger Hunt's strong points. The enemy tanks are well done and detailed.
The countryside is great, lots of foliage and trees. The physics are
nondescript, nothing like Steel Beasts. Tanks move more like trucks than
50 ton armored beasts. The turret movement is better, being somewhat
deliberate, but when in the normal mode viewing around you also swings
the turret so you have to look quickly unless you want your main gun
pointing in a new direction. The action takes place day or night,
with night missions being somewhat spooky and tense. More than once I
happened upon an Panther tank rumbling in the dark. Elemental effects
include fog and rain, but no mud.
There appears to be some
attention paid to the armor ratings and capabilities of the respective
tanks. Your Sherman scoots around swiftly but requires a few shots to
knock out a Panther and more to destroy a Tiger. Getting behind the
enemy assures a faster kill where the armor is lighter. Your tank has
three main type of ammo--AP (armor piercing), HE (high explosive), and
phosphorus. Each has its own unique capabilities; AP is great for taking
out opposing armor but weak against structures; HE works better for
structures and infantry; phosphorus is good on structures and the most
fun to watch. We all like to watch stuff burn, don't we? And the fire
effects are really good, the best visual in the game. Explosions and
destroyed vehicles hold up well, too.
Sound effect in Tiger Hunt are mediocre. Cannon fire and machine guns
sounds are flat and unimpressive. Offsetting this are the varied combat
sounds of men shouting and distant gunfire but there isn't enough
variety to really make this a plus. After a few missions you have heard
it all. Running over fence posts and crates causes little crunching
sounds. The music is too new age, it would be better suited for
Sim City than Tiger Hunt.
One feature that
cements Tiger Hunt's gameplay as arcadish are the "power-ups". As you
drive around the battlefield, defying death and steel, you spot little
crates, some with a red cross (repairs tank), some with ammo, others
with a fuel logo, and some with air support calls. This could be done a
lot better with a garage, ammo dump, or mechanic's post. When you call
in air support, immediately four planes fly overhear,
wingtip-to-wingtip, and drop a slew of cartoonish bombs on the enemies
before you. Not exactly a tanksim's proudest sight. Minefields are
depicted as fields with circular humps, easily avoided.
No multiplayer is featured and there is no scenario editor or
mission generator so once you complete the campaign, you are done. We
checked the official website and no follow up campaigns are offered.
This shortcoming limits Tiger Hunt to nothing more than a brief
diversion. A few days of play and you'll finish it. Which is unfortunate
because the gameplay, while not sophisticated, is agreeable and overall
the game is well-done. A check of the credits reveals that much of the
work was done by a few individuals--Pepe Moreno is the Executive
Producer, Game Designer, Creative Director, Level Designer, Video
Production, Historical Research.... Pepe, if you read this, put together
another campaign for us! It would be nice to see Tiger Hunt in Berlin or
a Pacific version.
So where does this
leave us? With a playable and enjoyable tank game that is low on
simulation and distinguished by a low price, passable gameplay, and
gentle learning curve. This will not be suitable for someone who craves
a follow up to M1Tank Platoon 2 or Panzer Elite but it could be just
the ticket for the first time tank gamer. With better sound and
music, a garage instead of power-ups, and a few additional maps and
campaigns, Tiger Hunt could have been a treasure hunt. As it stands,
it's more of a scavenger hunt.