The tone of your training officer in the Armored Fist 2
tutorials tells you this ain't gonna be some stroll in the park. Right away you
sense there's an edge to this sim. And you're right. The second in a series of
noteworthy tanksims by NovaLogic thrusts you right in the action and doesn't let
up. Featuring the fabled M1A2 battle tank, Armored Fist 2 goes to great lengths
to get it right. Dolby Surround Sound™. Voxel Space 2™ rendering
technology. Detailed interface screens. Armored Fist 2 strives to be the best
modern tanksim there is.
A player chooses between three modes of play. Easy mode is for the casual gamer
who wants to drive and shoot right away, without all the manual time some sims
put you through. Most of the tank functions are handled by the AI (artificial intelligence)
crew, leaving you in command. You may still direct fire in this mode but you
aren't overwhelmed with details. Realistic mode gives you more direct control of
the different stations and allows you the most direct input into the tank's
performance. The third playing mode is a combination of the two, Realistic with
Autolock. This is the same as Realistic with the enhancement of the near-perfect
gun aiming. You direct the target and your AI gunner tracks the target--and he's
good! He rarely misses. He even tracks the enemy aircraft with the main cannon
and downs them, often as not.
The interface makes good use of a joystick, mouse, and the keyboard. Everything
is laid out quite well. The usual tank stations are present--driver, gunner,
CITV, and unbuttoned with the .50 cal. I especially liked a unique innovation
that came in the gunner's station. Along with the main sight, the auxiliary
sight with its greater magnification factor is on the same screen, in the lower
right corner. This is much better than M1TP2 and Panzer Commander, where you
have to hit the F-key to switch between the two. In AF2 you merely glance from
one to the other. It's wonderful to use the main sight to get the target in
focus, then finish alignment with the auxiliary.
The
status panel has a tank silhouette to quickly show you which side you're taking
fire from. And one of your crewmen will assist also, shouting out, "Tank!
Front right!". You can target from the CITV and the gunner will fire
or you may decide to target and fire as the gunner. A word of warning: if you
play at the most realistic level, without the Autolock feature, get ready for a
lot of replays. It is nearly impossible to aim and hit anything while the tank
is moving. With a lot of practice and the autostabilizer on, I was able to make 1 in 3 shots count.
I
was most effective when I braked, shot, and moved. Of course, that will keep you
plenty busy and the enemy will pick you off sooner. Then there's the problem of
using just the right touch to get the crosshairs on the target, often a moving
one. I found the joystick-controlled gun to be too fast and twitchy, I was
constantly overadjusting. NovaLogic's dev team was clever enough to make the
"0" key a fine control setting--but then the gun moves too slowly! (Some
people just can't be satisfied--ed.) I suppose it would help if the input to
the stick was more progressive, but hey, it's a skill to acquire. Using the
Autolock simplifies things greatly. With a flick of a joystick button, the AI
gunner will wheel the turret and lock on target. Did I mention he rarely
misses?
There
are over 30 missions in four campaigns, plus a single tank campaign and a
tutorial section. The theaters range from Central Africa to Siberia to Iran. All
good tank stomping grounds. The terrain has an abundance of features--hills,
trees, trenches--and the ground is anything but flat. The tanks are rendered
with detail and scale. Blast a building and it slowly collapses. Ram a tree and
it reluctantly arcs to the ground. The main cannon recoils and the tank rocks
with great effect. They got that part right. The overall graphics in AF2 are
above average and are not worse for the wear of three years.
You
expect to hear a lot of noise in a tank battle and for the most part Armored
Fist 2 produces them for you. The cannon and clanking treads sound good, as do
the creaking of falling trees, the whine of near misses, and the ricochets of
bullets off metal objects.. However, some sounds, such as engine noise, are underemphasized
while others, such as the .50 cal machine gun are inconsistent. Fire the machine
gun to life and the sounds are frequently delayed. With the crew voices and
blasting cannons, you may not notice the smaller defects. The cutscene music is
okay but the in-game music is horrible--turn it off! The tank radio chatter is
entertaining enough.
The
dev team managed to pull off a feat when it comes to gameplay. The enemy units
in AF2 are not pushovers. When you face obsolete equipment, you also face
greater numbers than your own side. You can call in arty and air strikes and I
suggest you do so if you want a 50-50 chance of completing the missions.
Campaign play in AR2 is not merely driving around and shooting. Helos and
ground attack aircraft are present on the battlefield. Enemy units vary widely,
from SCUD missile launchers, BMPs, T-80s, T-72s and bunkers. No individual
infantry. You learn quickly in AF2 to improvise and try different things. You
are given waypoint assignments but I found in some cases (not all) bypassing the
waypoints and circling around a hill gave me a rear position on a battalion of
enemy armor. I destroyed six tanks and escaped around the hill. You will not
enjoy cresting hills--as in real life, you are an easy target and you will pay
dearly.
Notably missing is a scenario editor or random mission generator. You are
limited to the campaign missions included in the sim. While these will take a
while to complete and are more than sufficiently entertaining and challenging,
any sim--all sims--should have either a random battle feature or a
scenario editor to make custom missions. Multi-play is included, either by
modem, serial connection, or IPX network with up to eight players. Network play
over the Internet is an option only through the Kali network, which has an Armored
Fist 2 section. The cost to register with Kali is $20, and for this you can
play as long as you want at any time of day with anyone you want. Kali features
many other sims and games as well.
The
program is fairly stable, with only the infrequent crash to note. It is a DOS
sim but runs very well in Win95/98. I encountered no problems in the setup or
performance.
It
should be noted that one year after this sim, NovaLogic released Armored
Fist 3 which represented an upgraded version of AF2. This does not
detract from the value of AF2. The hardware requirements are less than AF3 but
the fun level is nearly the same--as you would expect from a quality sim
company. The missions are challenging and quite engaging. You will need to
repeat most missions several times to get it right but you are not restricted
from bypassing a tough mission to play a new one. In any case, you won't mind
playing them over and over. Though not the ultimate in realism, Armored Fist 2 is fun and feisty. With good
graphics, sound, and interface, this sim has a lot going for it. When you button
up in Armored Fist 2, you are signing on to a 67-ton thrill ride.