Medal
of Honor: Rising Sun takes EA's famed war
series into the Pacific theater. The series of eight missions erupts into
action with the onset of the Pearl Harbor attack. You begin the game as
Marine Corporal Joseph Griffin deep in the bowels of a rocking, burning,
tortured ship. This opening scenario serves to illustrate the horror and
death that thousands of US naval men faced when Yamamoto's attack planes
swarmed into Pearl Harbor that Sunday morning. The action intensifies once
you reach the gundeck: the sky is literally filled with planes, flak, and
smoke. Your crewmates command a gunboat and weave through the burning
battleships as you try to take down as many Japanese planes as you can
Background
When Medal of
Honor: Allied Assault (MOHAA) first came out, it
was the start of several WWII based games. The game itself had amazing
graphics and a singleplayer that had flow and feel. You moved through
several different scenarios and thus it never got stale or boring. The game
also included some great multiplayer maps.
The
first expansion pack "Spearhead" continued in this tradition with great
single- and multiplayer.
Then the time changed when the majority of
the "2015" team, who developed MOHAA, left and started their own company:
Infinity Ward. Infinity Ward later released Call of Duty, which has the same
great qualities as MOHAA and Spearhead. Then the second expansion pack to
MOHAA "Breakthrough" was released and it was clear that the people that had
made MOHAA great had left the development team and instead made Call of
Duty. The expansion pack was stale and boring.
Now we look at Medal
of Honor: Pacific Assault…will EA deliver in the
same way they did before Breakthrough?
A few words on graphics
The game has some very good graphics, even
though its not Half-Life 2 level, but then again what is? There are some
nice features included, like the graphics smear when you use the large
caliber guns. You also become deaf for a short while if a grenade explodes
too close.
From the Dairy of Tom Conlin:
"…I
find myself in a landing craft approaching a beach. I look around and see
other men like me, but still so different. Even though we are not that many
years apart, they look so young. The difference is that they are fresh out
of bootcamp.
Then a voice cries out: "If you are gonna
throw up – do it now!" I look to the beach and it suddenly seems very close.
I'm ordered to man the 50 cal. Shaking the whole boat, I start tearing up
the pier.
The
boat soon comes to a stop and we stumble out, trying to dodge the high
number of bullets that negates the morning's shave. I find cover and take a
short look at the beach
It looks like an inferno, where the twisted
pieces of metal and cracked piles of wood tell the tale of what kind of hell
I have to look forward to...."
Singleplayer
The
opening cutscene has the Marines landing on a hotly contested beach and you
suffer a hit. You lay dazed, and the game begins as a flashback. You start
of at boot camp where you will learn some basics, much like MOHAA, but
better!
This game starts of with some cut scenes with
you and your men and it almost feels like the PC game "Mafia" which really
made you feel like you were a part of a story and not just shooting at
stuff. This makes for a great start.
Bootcamp
You
find you self in a familiar place - MOHAA, but much more is in store for
you. The game's boot camp gives a great feel of the movie Full Metal Jacket.
Besides the basic weapons training, that’s basically the same as in MOHAA,
you also have to learn to work as a team and perform some medic training.
After bootcamp you are shipped off to Pearl
Harbor. It starts out like a fine morning. You are escorted around the
place. Sailors pass by and it feels like easy duty. All of the sudden, all
hell breaks loose and you are thrown into a situation not far from the main
characters in the movie "Pearl Harbor". You make
your
way to the docks where a boat is waiting for you. You jump to the .50 cal
and start firing away at the Japanese planes that do their best to send you
to the bottom of the bay.
After a short while you pass a ship for some
cover when it suddenly tip over from its wounds. At some point you stop next
to a crippled ship where you make your way in to rescue several seamen. When
the smoke settles you are shipped off to the jungle.
The Jungle
The
game makes you feel like you are in the jungle, creeping slowly through the
green foliage and you never know what hides behind the next corner. In the
jungle you depend on your team. They will help you in a great way if you let
them. The medic soon becomes your best friend, even though he has a limited
number of medic packs. Don’t expect to find any medic packs laying around in
this game. And if you call your medic, he will come, even if it means he's
exposed to enemy fire. What dedication! So you must make sure you do not
endanger him, or you'll soon succumb from your wounds.
The enemy AI is rather good, but so is yours!
Don’t you dare ignore your team when they shout that the enemy is flanking!
It gives you lots of tips that help you through the game and lines like
"Nice shooting, Tommy" when you kill an enemy with a difficult shot, further
adding to the team feeling.
The
AI will throw grenades at you and take effective cover. I've seen a enemy
run across a camp while I tore up the ground around him with my gun. He hits
the dirt behind cover the first chance he gets. Even better, as you are
reloading the enemy will charge in with the bayonet aiming at you. Your own
team will respond to orders like "Move forward", "Rally up", "Covery fire"
and "Retreat".
Shooting in the game is not like any other
shooting game. You need to aim! If you want to put an enemy out of action in
the first shot – hit him in the head, not the shoulder or the chest.
The single player missions range from easy to
very hard. There's nothing wrong with some variation if it wasn’t for the
very long load times. It gets rather annoying when you get to missions that
are very hard and it takes several tries to get it right, when you have to
spend half the time waiting for the game to load (and my PC isn’t the
slowest one in the delta).
The
single player missions are scripted in the same way it was done in the game
"Vietcong". Thus you have to move on a certain path to complete your
objectives. The developers should have gone the same way as in "Far Cry"
where you can move rather freely through the jungle.
The game contains several difficulty levels
where the number of ammo and impact on health will make a difference. In the
Realistic mode you don’t have any indication of how much ammo you have left.
This is very unrealistic since men in combat always have an idea of at least
how many clips they have left.
Due
to the nature of the environment you are in, most of the fighting is done in
the jungle, so if you are not a fan of that, don’t bother getting it. If you
like moving like a team through a tight corridor, then it’s the game for
you. Don’t expect this game to be like any other
Medal of Honor PC game, because it's not.
The extra features, different weapons and the scenery makes all the
difference and not in a bad way, just a different way. The different scenery
dictates your tactics and you can’t go about the missions in the same way as
in MOHAA.
Pacific Assault adds a couple of interesting
twists on the first-person shooter. You can take concussion damage, which
doesn't injure you much but makes you "dizzy" and disoriented. Your
movements and responses are slowed way down, sounds blur, and you recover
slowly. Another neat feature is the Hero Moment, where you can boost your
standing by blowing up ammo dumps, rescuing POWs, and saving injured
officers. Hero Moments are scattered throughout the game and really reward
the player who branches off the main objective path. Also, there's something
called the "deathcam"--when you are critically injured, your view points up
at the sky, you will hear flashes of past memories, voices, and if your
medic doesn't get to you soon, you're dead.
Multiplayer
Pacific Assault's multiplayer includes free-for-all, team deathmatch, and
invader, where you can play as Japanese or American . The first is like in
most other games. Invader, however, is objective based , like Return to
Castle Wolfenstein. Like in RTCW you can respawn within a round. One team
will defend and the other will attack. As attacker you need to accomplish a
series of objectives. This is rather good compared to free-for-all and team
deathmatch.
Final words
The many cutscenes and dialogues in the
beginning of the game decrease later in the game and that’s a real shame.
You started off getting a feel for your character and your team, is replaced
by moving through the jungle and shooting. You can play the singleplayer
again its the multiplayer part, that will ensure this game's value.
All in all, it’s a really good game and thus
gets a good score in my book, but still it’s unfortunate that the great
potential shown in the first part of the game was not used as much in the
later part of the game. That puts it in the "Not ground-breaking" category.
Really nice sounds, really nice graphics – but adds little new.