Caution:
if you have a pressing work schedule; if you have a family or spouse who
expects attention; if you are studying and value a good GPA; do not buy
Battlefield 1942. I repeat; if you are not prepared to surrender large,
disproportionate chunks of your time plus a shameful amount of your waking
thoughts (and possibly dreams) to playing this game, steer clear. But if
you're audacious and you have the time, you won't find a better game this
year. Period.
Accurately
capturing the sense of BF42 is tricky. It’s primarily an online game without
a steep learning curve, geared for fast and furious action in a historical
setting. Much of the play is similar to a first person shooter (Half-Life or
Medal of Honor) yet the military aspects and abundance of vehicles one can
command is more along the lines of a lightweight simulation. BF42 is truly
not a sim, not a wargame, and not wholly a first person shooter. Think of it
as a battlegame. The big difference between BF42 and other action games and
shooters is the atmosphere it creates. Nothing else comes close to taking
you away from your office or den and catapulting you into a convulsing,
arcing world of menacing tanks, dive-bombing planes, parachuting assault
teams, and bellowing battleships like Battlefield 1942.
I
started off playing the BF1942 multiplayer demo for two weeks (this review
covers the multiplayer aspect unless otherwise stated). It featured Wake
Island, a horseshoe-shaped island with 7 strategic bases, buildings, hills,
cliffs, trees, and roads. The forces were the American vs the Japanese, with
the Amis possessing the island at the onset and the Japanese arriving with a
carrier and destroyer. When the game starts, the US players must try to
guess where the Japanese are going to land, while the Japs are swarming in
from the sea in landing craft and dive bombers. The first few minutes are
very hectic! The objective is simple, fight your way into control of the
island's bases and wear down the enemy.
This
whetted my appetite for the full version and when it arrived I immediately
installed and tried the Omaha Beach map. Piloting the landing craft through
the crashing surf, fiery tracers, and erupting explosions was delightfully
hairy. Hitting the beach, I found a host of angry German infantry and a tank
waiting for my teammates and me. Not to mention the snipers nested in the
concrete overlooks. Somehow we fought our way through the enemy and began
climbing the cliffs.
BF42
is a world unto itself. In addition to the Wake Island and Omaha Beach maps
you can play Gazala, Tobruk, Battleaxe (desert maps); Midway, Guadalcanal,
Iwo Jima (Pacific Islands); Market Garden, Bocage (countryside/small town),
Kharkov, Battle of the Bulge, Kursk (countryside), Berlin and Stalingrad
(urban maps). Each setting allows different strategies and positioning. From
the beaches to burned out factories, exploring each map and the multitude of
vantage points keeps the game fresh.
You
can play as one of 5 types of soldiers (scout, assault team, medic, and
engineer, anti-tank). Each soldier has special talents, strengths, and
weaknesses. A medic can heal himself and others. Engineers have the ability
to fix their tanks and ships but are slowed by a bolt-action rifle. Scouts
use a sniper rifle with a magnificent scope. You can pick off an enemy from
600 yards, providing he is standing still. While focused on sniping,
however, the scout is extremely vulnerable to attack--he cannot see anyone
walking up on him. The assault soldier is a good all-around man-to- man
fighter while the anti-tank member is good to have when enemy armor arrives,
but he cannot defend himself well.
The
two sides, Allies (US, Soviet, British) and the Axis (German, Japanese)
share a large pool of vehicles and this is one of the unique strengths of
the game. You can take first person control of all the vehicles--jeeps,
half-tracks, tanks, AA batteries, shore guns, planes, carriers, subs, DDs,
and battleships to name a few. Operating the vehicles doesn't require
digesting a think manual--jump in and go. While the operation is simplified
the battle operation is essentially the same. Planes can strafe and bomb,
tanks lumber around and can deliver a wicked cannon attack, and ships
support beach landings and serve up long range artillery.
While BF42 is studded with hardware, tanks are the stars. Most of the battles take place on land and nothing dominates the field like armor. When used in combination with a couple of savvy infantry players, a couple tanks can sweep the other side from the map. While nowhere near as accurate as a Steel Beasts or Panzer Elite, BF42 tanks are fun to operate and even more fum to pit against enemy armies. And while there are tanksims that rate higher in simulation, none offer you the chance to take on real players performing as infantry.
Frontal armor on a tank is much tougher
than the sides and rear. A bazooka hit to the front won't do much but take
one up the tailpipe and you'll be the proud owners of a burnt out hulk
in no time. The latest patch augmented difference between the Sherman and the Tiger
tanks. Now a Sherman taker should be wary around the German powerhouse. The Tiger can take 4~5 hits before exploding, while the quicker firing Sherman can withstand 3 hits at best. The patch also degrades the effectiveness of grenades against tanks, forcing
more reliance on using anti-tank soldiers and explosive packs by engineers. There
are some physics incorporated in the game but they are lax in some areas.
Motor vehicles respond to bumps and hills correctly by slowing and can be
damaged if rough terrain is taken too fast. Tanks rock when firing and
moving so getting a hit on the run is a challenge. Much of the challenge is skillfully hitting the opposing tank quickly, before he can take you out. Splash damage of shell
rounds close to infantry is too light--it takes a near-direct hit from a
tank to kill a marauding rifleman.
Each
side gets a certain quota of “tickets” or points; getting killed lowers the
ticket score. The first side to lose all their tickets is defeated. You can
also play capture the flag and deathmatch. If you are killed, you must wait
10~20 seconds to respawn and then only if your side controls at least one
flag.
Air
power is a strong force in BF42. Capable of strafing troops with frightful
effect and dropping both bombs and torpedoes, the team that has a couple
good pilots has the edge. Planes do not all handle the same --the Stuka is a
slow-turning dog while the Mustang is quite flickable. There is a B-17
bomber that really rocks. It lumbers through the sky dropping loads of bombs
that can force an entire team to respawn. The bomber can carry two other
teammates to man the AA guns. All planes allow the players to jump and
parachute in. The biggest problem with flying is the limited range of
visibility. I suppose in order to keep the game playable online the
developers limited visibility to about a mile. As a result the player seems
to be constantly approaching a fog bank. I found it difficult to pick out
and line up on targets. By the time I saw a tank or platoon in front of me,
checked the map to ensure they were not friendlies, I was off course and
flying past. Still, a good pilot can utterly destroy the opposition.
Eventually you are conditioned to dive for cover when you hear a plane
approaching.
There
are basically five types of ships in BF42: carriers, battleships,
destroyers, subs, and landing craft. You won't find the level of simulation
fidelity anywhere near a Silent Hunter or sub Command. Carriers and
battleships plow forward with relatively good speed but cannot venture into
the shallows immediately surrounding the land areas. The main purpose of BBs
is to bombard the shore positions and when a scout sends a report, they can
be plenty effective. There is something grimly satisfying in watching those
big guns boom out death on the other side of the island. If you pull in
close enough, you can see the tiny little tanks and bodies flying in every
direction.
Submarines
scoot around on the surface in search of targets, i.e., the carriers and
battleships. Although the gameplay for subs is considerably dumbed down for
an easy learning curve, the tactics are pretty much the same. You will want
to search out the enemy but you must dive before he sees you. A sub in BF42
is very susceptible to depth charging. And in harmony with Battlefield
1942's fast and steady action, once a DD locates you and begins hunting, you
are likely to be sunk within a few passes. If you do succeed in sneaking up
on a stationary surface ship, you can fire two torpedoes at a time. Reloads
occur in 30 seconds and the bigger the ship, the more torps it takes to
bring them down. Air consumption limits your time underwater and the rate at
which it is expended is greatly exaggerated. Since BF42 games tend to last
anywhere between 10 to 40 minutes, your style will be "scout, make contact,
dive, fire-fire-fire, and try to get away" in 5 minutes or less. This would
never satisfy a subsim aficionado except in the context of the BF42 world.
You
may notice that some equipment is shared by different nations. It looks a
little odd to see the Japanese riding around in a Kübelwagen, or SdKfz.124
Wespe artillery unit. The Germans don't get the Type VII U-boat but the
Japanese do! Strange but they do the job. Of course, if you see Russians
roaring around in US jeeps, you know that America sent huge numbers of these
to our war-time ally.
Gameplay
is BF42's strong suit--the word addictive best describes it. The variety of
play is astounding. A hundred strategies will appear in your mind as you
determine your role in the battle. Should you become a scout, crawl under
some bushes near the base, and pick off enemy soldiers at 400 yards? Or
perhaps be an assault soldier and comb the hills looking for enemy troops
and snipers who, by the way, will not likely detect your approach. Should
you man a plane and bomb enemy tanks and APCs pinning your men down? Or
parachute deep into enemy territory and wreak havoc behind enemy lines where
you are least expected? Lay out some explosive packs on a chokepoint and
hide in the bushes waiting for an unsuspecting tank to pass by? I have
played some maps as much as 100 times and each time the battle concludes I
get a new idea, a new approach to the next mission. Even more incredible,
you can wander away from the action and it’s hard to believe a mighty
struggle is taking place just over the hill.
The
graphics are first rate, it is very easy to feel like you are far from home
in a tropical climate. Swaying palm trees, tracers, explosions, soldiers,
water--it all looks really, really good. The computer game has come a long
way graphically. BF42 looks good enough that you begin to experience a
familiarity with the maps as you would real places you have visited. The
sounds are almost in the same level. Explosions and rifle fire punctuate the
air; tanks rumble and clank, and the character voices are spot on.
Up
to 32 people can participate so the battles are huge. If the server is a
high-end PC with a good connection, there is no lag. On mid range systems
there is a little lag occasionally, but manageable. I tested BF42 on two
machines, a Pentium 500 MHz with 160MB RAM and a GeoForce3 Ti200 64MB card,
and on a Pentium 2.4 GHz with 512 MB RAM and a GeoForce4 Ti4200 128MB card.
With the graphics turned down the slower machine will run the game
successfully. Some lag and stuttering occurs but not so excessive that you
want to quit. On the faster machine with all the details ramped to the max
everything is super smooth. When playing online you can search for servers
with good ping times to avoid the slideshow syndrome. I have heard some
players complain about the netcode or online performance but I can vouch
that the game runs fine.
Other
details include a mini-map to help you find your way. Visual contacts with
the enemy are not highlighted, any and all enemy soldiers must be seen by
the player, which is a great way to handle it. This requires you to really
look over your should and around corners. There are no weather effects, the
world of BF42 is always sunny and bright. Chat messages track who is doing
what and a series of commands are hot-keyed for rapid communication. Also,
there is a good sound track for the mission set-up intervals.
The
game comes with a capable single player campaign. The enemy AI is pretty
good; you will find the easy level challenging. There is a glitch that
occurs when an AI unit tries to enter a vehicle—you may see him hopping in
and out repeatedly. I’ve noticed some reviews pan the single player game and
AI but I found them to be smarter and more cooperative than 80% of the real
life players out there. If there is a drawback to the game it is in the
quality of players you will meet in multiplayer. The world of computer
games is full of boneheads. More often than I care to remember I have been
killed by some kiddie on my own side. The game allows you to make friendly
fire (intentional or otherwise) impossible but it would be better if the
game code could recognize a player who repeatedly and willingly attacks
players on his own side, boots him from the game, and reformats his hard
drive. Let’s hope for this in the patch.
This
game is fun. First impressions are immeasurable. Some games never grab your
interest, some win you over slowly, and a few win you over right away.
Battlefield 1942 fits precisely into the last category. Battlefield 1942 is
one of those rare games that you love at first sight. Like a book you can't
put down or the party you just can't leave, BF1942 pounds you with
overwhelming fun. Battlefield 1942 will own you. And you'll love it.