I
don’t know why I’m writing this review. I’m behind on six other projects, E3
is less than a week away and I have tons to do to get ready, and besides,
all of you already own Battlefield Vietnam, right? Those few who
didn’t succumb to the joys of Battlefield 1942 have wised up, right? What?
You mean there are people who have not played any of the
Battlefield series? Okay, fine, then this review is for you, all nine of
you.
As its name suggests,
Battlefield Vietnam is set during the late sixties/early seventies military
conflict in Southeast Asia. In most ways the game is very faithful to the
winning formula first experienced in 2002 with Battlefield 1942: multiplayer
that can support 64 players, expansive maps, multiple classes of soldiers,
easy to access vehicles, great gameplay and balance. Add in some new
aspects—vastly superior foliage rendering, tandem weapon sets per class,
helicopters--and improved old ones—better graphics, fewer bugs, more diverse
weapons—and you’ve got a worthy successor to the Battlefield crown.
If
you've played the BF42 mod Eve of Destruction, you have had a taste of
what's to come with Battlefield Vietnam, but that's all, merely a taste.
DICE has adopted the great gameplay and balance that makes Battlefield so
addictive, coupled it with a new and far superior graphics rendering engine,
infused new sounds, and expanded on many elements that take the game to the
next level.
There
are four classes of soldier available--infantry, engineer, heavy weapons
support, and sniper/special forces. Each of the four classes has two weapon
sets so for example you may choose between an engineer with a mortar or an
engineer with mines; a heavy weapons solider with an RPG or a
shoulder-mounted, heat-seeking SAM, etc. The one flaw is the US heavy
weapons class gets both the M60 and the LAWs, which makes him the
powerhouse. I would suggest the game limit the number of heavy weapons class
to 1 for every four infantry for better balance. You also have a few choices
for the uniform and facial characteristics for your solider so the BF-VN
maps are not filled with clones. This all adds up to greater diversity and
should make the action even more interesting.
The VNC soldiers have some
note-worthy weapons at their disposal unlike anything seen in EoD or BF42: a
tunnel-spawning shovel, pungi sticks, and booby traps. The fourteen maps
range from rice fields and huts, to mountainous river deltas, to jungle
warfare, to urban settings, all based on historical settings.
A
huge variety of ferns, vines, Eucalyptus trees, banana plants, trees, brush,
and undergrowth make BF-VN an astounding place to hunt and do battle. In
regular Battlefield 1942 when you come under fire your first response is to
drop prone and look for cover. In the denser parts of the Battlefield
Vietnam jungle, you drop prone and disappear. To offset the abundance of
cover and prevent BF-VN from becoming a sniper haven, DICE has added a
"threat indicator", yellow arrows around the mini-map that signify which
direction you are being shot from. Think of this as being able to hear the
shots and discern their origin. The game does not take full advantage of the
concealment elements, though. At distance, the foliage does not render
leaving you naked and exposed even though you are nestled deep down in the
bush. And the enemy name tags need to be harder to pick out.
Once
you are down and hiding in the grass you find that the leaves are slightly
translucent--you can perceive movement and shapes through the vegetation.
This is a big improvement over BF42, where once you hid behind a bush, you
couldn't see a darn thing. If you crawled forward until you could see, you
were no longer in cover. With the new game, you can hide and still see
pretty well.
The huts, temples, buildings,
and bridges are authentic-looking. Explosions have more of a hot
gas/billowing fire effect. Tanks, patrol boats, artillery, jeeps, Mi8s,
Hueys, and Cobras are nicely detailed and the lines and rounded surfaces are
smoother than in BF42. Soldiers spray blood when hit by rifle fire. The new
rendering engine improves the overall look significantly.
Really
superb audio effects compliment the graphics. The game environment is laden
with subtle ambience: crickets, winds, footstep sounds. Tanks and heavy
artillery create massive peals of thunder, making blasting stuff even more
pleasurable. In the Hue map, NVA propaganda spews from loudspeakers, warning
the GI Joe’s that the war is lost. New to BF-VN is a small stopwatch that
tells you how long you have to wait until the flag changes to your side. If
you are alone the stopwatch can take a good, long, nerve-racking time. If
you have teammates on hand the flag changes much more quickly.
The vehicles in BF Vietnam are
not far removed from their ancestors in BF42. Of course, they are 1960's
vintage and this go-round they include air assault and troop transport
helicopters. A chopper can lower a chain to a boat or tank and air drop it
to another distant location--a great tactical move. The helos are the stars
of BF-VN--more responsive to control input and easier to fly than those in
Desert Combat or Eve of Destruction because they use a different physics
model, one designed for rotary wing aircraft. You can load multiple infantry
in a Huey, man the door gun, and even blast Wagner from the speakers and put
the fear of God in the Communist enemy. A good pair of players in a Huey
Gunship are almost impossible to defeat. Jets can deliver napalm loads that
are a sight to behold, huge walls of fire.
Tanks
play a reduced role in Vietnam. They are lighter skinned and easier to
destroy than WWII tanks and the terrain doesn't favor armor--so many
ravines, rivers, and trees mean you can't take your Sheridan cross-country
at any decent rate of speed like you could in BF42. NVA tanks and APCs are
amphibious so they can navigate far quicker and easier than their US
counterparts. Heavy weapons soldiers with RPGs can take advantage of the
abundant cover to attack tanks and escape retribution easily in many areas.
DICE thoughtfully included the ability for the passenger to shoot while
riding in the jeep. There are no submarines in this installment of the
Battlefield series but they do have some nifty patrol boats and one-man
junks. Fast and maneuverable patrol river boats with mounted .50 cals will
allow you to load up men, cross rivers, and sweep in behind the enemy
positions.
There are few bugs with this
game and it includes Punkbuster, a comprehensive anti-cheat utility. The
single player game is marginally improved but Battlefield Vietnam is still
principally an online title.
I am an avowed zealot of the
Battlefield series and I'm glad to say Battlefield Vietnam is very
impressive. It's a Battlefield game, in all the best ways that count:
gameplay, balance, atmosphere; but it's a new game in many other ways--a
different period, more classes, customizable characters, more weapons,
nicely modeled helos, new and quite interesting maps, and utterly great
graphics. Battlefield Vietnam wins the war of multiplayer action/wargames,
hoorah!