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PREVIEWS
Previews of new tanksims
UPDATE: July 2006:
T-34 vs.
Tiger: Dev
Team Interview
The main
difference is in NAPALM Engine potential and power. Our NAPALM Engine
technology allows us to realize physics and graphics of a higher level.
The very tank model will be detailed with every feature. And in the whole
this high level of detail is characteristic of all pieces of the
environment. NAPALM Engine is capable of reflection about 80 square
kilometers of landscape with trees and bushes on it.
CLICK HERE TO READ MORE
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UPDATE: May 2005: T-72: Balkans on Fire preview - by Bob "Kaptkirk"
Riegel
I have the privilege of putting a ground
breaking tanksim through its paces and what a tanksim it is! Having over
ten years of armor experience in the US Army as a tank commander, I find
it refreshing to sit down and play a tank sim that doesn't insult my
intelligence...on the contrary, T-72: Balkans on Fire showed me just how
much I had forgotten about armor tactics. Repeatedly and painfully I was
reminded to forget "tanksim" tactics and apply real world fire and
maneuver battle field survival tactics.
CLICK HERE TO READ MORE
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UPDATE: April 2005: Two new tanksims in
development
After quite a long dry spell,
it appears two new tanksims are being planned. One, T-72: Balkans on Fire,
is pretty far along. We have a build and it plays pretty well. Look for a
Tanksim preview soon.
T-72: Balkans on Fire!
Published
by Battlefront, T-72 looks to be a high fidelity tanksim in the mold of
Steel Beasts. The game is developed on the basis of the conflict in
Yugoslavia in 1991-1993 and the focus is on the Soviet main battle tank
T-72B. The T-72 was fielded in 1973. The T-72A was armed with a laser
sight, range finder and a night sight with an IR searchlight. Its armor
was improved, and Tucha smoke grenades were mounted on the
turret. The T-72B was armed with a Svir guided missile mount used
to fire missiles with semi-automatic aiming by laser beam and a mounted
dynamic protection system.
The following weapon systems are featured in the game:
Tanks: T-72, T-55, T-34, .Leopard. 1A4, M50 .Super
Sherman..
The player's tanks are T-72, T-55, and T-34
Self-propelled guns: tank hunter SU-100
Armored vehicles and MIVs: MT-LB, BRDM-2
Helicopters: Mi-8
Engineer equipment: BTM-3 entrenching vehicle
Artillery: BZO B-11, PTO 2A45M .Sprut-B.
Anti-tank guided weapons and assault anti-tank
weapons:
self-propelled AAW . 9K113 .Shturm-S.
Transport vehicles: LandRover .Defender., Truck
IVECO
EuroCargo ML170E23, fuel truck KRAZ 265
Main features
Three types of tanks are available: T-34, T-55 and
T-72.
The player can play as commander, driver and
gunner.
Eight types of armored vehicles are featured in the
game as well as artillery/guns, an engineering vehicle, a helicopter
and trucks.
Realistic fire control system.
Realistic vehicle physics, vulnerability depending
on armor
protection, armor penetration depending on angle of
shell
hit, realistic damage model.
Realistic ballistics engine.
Deformable terrain with dynamic shellholes and
trenches; fully destructible environment: deformable structures,
buildings that can be destroyed in real time, deformable vehicles and
vegetation.
Vast open spaces with visibility of more than 2 km.
Height differences on game maps up to 800 m.
Realistic 3D environment: landscape, buildings,
plants, cloud shadows, lens flares, wind and much more.
Change of night and day.
More than 70 types of buildings and installations
that can be destroyed or damaged.
More than 40 types of plants, trees and grasses
that sway with the wind.
Dynamic weather: fog, rain, rainbows.
High-quality modeling of water surfaces and vehicle
flotation.
Mounted infantry can be transported inside trucks
and APCs and on tank hulls.
More than 5000 polygons per vehicle, bump mapping.
Mission editor allows players to create and share
their own scenarios.
LAN network and multiplayer online game.
Minimum system requirements: CPU - 1 GHz Athlon or
Pentium III, Memory - 256 Mb RAM, Sound card - DirectX 9.0 compatible,
Video card - GeForce 2/4MX, Radeon 7500, Hard drive - 2 Gb free space,
Operating system - Windows XP/2000, DirectX - 9.0b
Recommended system requirements: CPU - 2.8 GHz
Athlon XP or Pentium IV, Memory - 512 Mb RAM. Sound card - Hardware
support of DirectX 9.0 (for example, SB Audigy 5.1), Video card -
GeForce FX5600, Radeon 9600XT, Hard drive - 2 Gb free space, Operating
system - Windows XP SP 1, DirectX - 9.0b
Release is planned for summer/fall 2005
Panzer Fist
April
1, 2005 : Panzer Fist Announcement
We are proud to announce Panzer Fist to the public.
Panzer Fist is a World War II tank simulation where player's take
command of a German Tiger, the US M4A1(76)W Sherman, or the British
Cromwell IV tank. "We aren't scared that the tank simulation market
might be a small niche because we know they're some of the most
dedicated gamers out there. With an emphasis on realism and detailed
graphics, we believe we will create a simulation they have been yearning
for," said Project
Director Matt Huston.
- Three playable tanks: the German Panzer VI Tiger,
the US M4A1(76)W Sherman, and the British Cromwell IV
- Three playable crew positions (Commander, Driver,
and Gunner)
- Over 25 different AI-controlled vehicles (tanks,
tank destroyers, and artillery)
- Emphasis on realism (scalable)
- Two Campaigns (German and Allied) and Single
Player missions
- Nations include Germany, US, UK, and the
commonwealth nations.
- Damage modeling including track damage, crew
casualties, and more.
- Vast open terrain means large area of combat
Panzer Fist is currently seeking a publisher.
www.panzerfist.com
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UPDATE: Dec 2003: Battlefield Vietnam pre-Alpha Test Drive
There are four classes of soldier
available--infantry, engineer, heavy weapons support, and sniper. Medics
were absent in this build. However, each of the four classes has two
sub-classes, so for example you may choose between an engineer with
mortars or an engineer with mines; a heavy weapons solider with an RPG or
a shoulder-mounted, heat-seeking SAM, etc. You also have a few choices for
the uniform and facial characteristics for your solider so the BF-VN maps
are not filled with clones. This all adds up to greater diversity and
should make the action even more interesting. The VNC soldiers have some
note-worthy weapons at their disposal unlike anything seen in EoD or BF42:
tire-puncturing stars, pungi sticks, and booby traps (I got the
impression more of this type of weapon will be in the final version). EA
plans 14~15 maps in total, from rice fields and huts, to jungle warfare,
to urban settings. The first map we were shown featured a
group of linked islands, rivers snaking through jungle foliage that would
make Capt. Kurtz nervous. A huge variety of ferns, vines,
Eucalyptus trees,
banana plants, trees, brush, and undergrowth make BF-VN an astounding
place to hunt and do battle. In regular Battlefield 1942 when you come
under fire your first response is to drop prone and look for cover. In the
denser parts of the Battlefield Vietnam jungle, you drop prone and
disappear. DICE will want to look into making the enemy name tags
harder to pick out for this to have total effect but as it currently plays
it's pretty good. To offset the abundance of cover and prevent BF-VN from
becoming a sniper haven, DICE has added a "threat indicator", yellow
arrows around the mini-map that signify which direction you are being shot
from. Think of this as being able to hear the shots and discern their
origin. A very good touch.
CLICK HERE TO READ MORE
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UPDATE: Sept 2003: New screenshots for the widely anticipated Combat
Mission: Afrika Korps.
Combat
Mission: Afrika Korps is a 1-2 player, hybrid turn-based/realtime true 3D
simulation of WWII tactical warfare in parts of the Mediterranean Theater
including North Africa, Italy, Sicily and Crete from 1940 to 1945. It is
based on the award winning engine of Combat Mission: Barbarossa to Berlin
(Wargame of the Year 2003 - Computer Gaming World; Turn Based Strategy
Game of the Year - PC Gamer).
MORE SCREENSHOTS
Experience combat in a true 3D battlefield as machinegun
tracers arc overhead and exploding artillery shells shake the earth! Watch
the famous Deutsches Afrika Korps storm the fortress of Tobruk, or help
the US and British forces defend against powerful German counterstrikes at
Anzio. Fight with the elite German Fallschirmjäger units in Crete, or
follow General Patton's sweep across the island of Sicily.
Release date is expected to be Quarter 4, 2003, and the
price will be $35. The game will be available from Battlefront.com
worldwide, for both the PC and Mac (OS 9.xx) platforms.
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UPDATE: May 2002 Tanksim.com's
E3 Coverage
America's Army -- The Official US Army Game,
designed and developed by the Army. First person shooter perspective, not
a tanksim but looks like a neat combat game nonetheless.
Read More
Steel Beasts II -- Strategy First
was showing one monitor labeled Steel Beasts II.
Read More
UPDATE: April 2002: No new Tanksims are being planned. Tanksim.com
will attend E3 in May 2002 to see what is on the horizon.
UPDATE: Feb 2001: Steel Beasts II is being planned. Targeted release date
is currently set for summer/fall 2002. Watch this space for a full-blown
preview.
Steel Beasts
-- TankSim.com Preview
release date: 8/25/00
As of this writing, there is
only one tanksim under development, eSim/Shrapnel's Steel Beasts.
Steel Beasts is a modern
warfare tanksim and features two playable tanks, the US M1A1 Abrams and
the German Leopard 2A4.
Release was September 1, 2000. To
keep players interested and content until that time, the Steel Beasts
demo is available. Playing the demo gives a hint of the scope and
functionality of the upcoming tanksim.
The
demo gives you the gunner's view and the buttoned TC view in the Instant
Action mode.
The
graphics in SB are not 3D or accelerated, but do an adequate job. The
sound suite is better implemented. AI is top-notch which is the staple
of any good sim. There are an abundance of realism touches.
Based solely on the
impression tendered by the demo, Steel Beasts looks to be a well
thought-out tanksim with a fresh eye on attention to detail and realism.
The scope is more limited than the modern tanksims M1TP2 and Armored
Fist 3, with the lack of desert terrain, snow, and houses and villages (houses
and desert terrain are included in the full version, a bonus--ed.).
Where they are more along the lines of World War III tanksims, Steel
Beasts is more of a tank training sim. The limitations don't slow it
down from doing what it does best, putting the player in the gunner's
seat of a modern battle tank on the field of combat. Bear in mind that
Steel Beasts is the work of a small but dedicated group of tank
enthusiasts. They are taking small steps now but watch out-if Steel
Beasts does well commercially, there could be add-ons and enhancements
for years. The foundation is here. Eventually, Steel Beasts could wind
up with more variety and features than the other tanksims combined.
_____________________________________________________________
The company line:
Steel Beasts is more
than just another modern tank simulation. This design effort goes further
than any before to accurately model real world conditions and tactics but in a
way to not overwhelm the novice, would be, tanker with a zillion key
combinations and an overwhelming interface. Beyond just realism and game
play bonuses there are tons of added improvements in this tank sim.
System
Requirements
266 MHz Pentium, 32 MB RAM,
2MB SVGA card, 20 MB available hard disk space, Mouse, CD-ROM, Microsoft Windows
95 or Windows 98 installed, Microsoft DirectX version 7.0 (or better) installed
Links:
e*Sim - developer
Shrapnel
- publisher
SimHQ
Turret Talk - interviews
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May
2000: M1 Tank Platoon 3 [cancelled]
The
Life and Death of Tank Platoon -- by John
"Spoons" Sponauer
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