Once upon a time in the summer of 2005, in the general section of the
fine, decent forums of www.subsim.com ...
Well, the time has come indeed - let’s hope that I was successful.
Since Falcon 4 no other game has motivated me again to test it as
systematically as this Beast did, even not back then when I did the
petition thing with Sub Command. And the Steal Beasts comes out of it as
triumphant victor. To sum up my conclusions in advance and in three short
phrases: 1. all in all it is fantastic, 2. it is destined to become a
classic, 3. it is a must-have for any military sim-enthusiast with even a
minor interest in mechanized land warfare.
About me: I have no military background so I cannot judge this
software from a professional’s perspective. I do not have special
background knowledge but I have read and learned a bit more about tanks
and land tactics than most civilians usually, that makes me an
interested outsider with at least a general overview on the basics of
mechanized warfare. I see it from a simulation-fan’s perspective, so
where I lack a soldier’s professional knowledge, I try to make
reasonable guesses when referring to "reality". I am aware that the
usual game market is not the targeted audience of this release. I have
no formal connection with the developer eSim, or with the dedicated
community of SB, I am just a regular forum member there since SB Gold
was released. A rough estimation would be that I spend 65-70 hours with
the sim, in a very intense day-and-night-testing and playing for almost
one week. It was real work. I’m glad it’s over so that now I can
actually start to enjoy this sim.
INTRODUCTION
The wait has been a long one and several delays were experienced but
finally what must be one of the finest and most sophisticated,
closest-to-reality military simulations that ever hit the public market
is available: Steel Beasts Pro, Personal Edition (from now on
simply called SBP). By design it started not as a game being
developed with the game market in mind but as a training simulation for
the military (which you easily see in it’s somewhat Spartan
presentation, compared to traditional game releases). Currently the
software is in use with the military of Denmark, Australia, Spain,
Sweden, Norway, Finland, and the Netherlands. It is a tactical maneuver
trainer for mechanized warfare on platoon, company, and battalion-level,
putting a focus on manually fighting from a commander’s or gunner’s
position in a MBT -- but no more exclusively so. The version for the
military also serves as a tank gunnery trainer, which is not realized to
that extent in the PE version, due to the lacking hardware (replicas of
the gunner’s control grips cost about 1000 $US).
In the beginning, SBP never was meant for public release. It was a
tank tactics and shooting simulation for the military exclusively and
the military’s demands decided the design and content of the program.
These constantly added demands are also the main reason why the sim,
once it was decided to make it available for the interested customer
outside the military as well, got delayed several times, for it’s
content was constantly beefed up. The Danish army, having been the first
getting the software, received just a single version of the Leo1 as the
simulation’s only playable platform, and all in all that was it. Later
customers had more complex demands for more vehicles and systems being
available. And so the software grew and grew in content, options and
size. This is not really a game, this is a simulated reality. The
reality that is used in several Western tank army’s crew training
courses and that now is available to you without much censorship,
without many cuts and losses. The main things that were left out in the
Personal Edition are instruction and training interfaces that enable a
training instructor to influence the simulation from outside in order to
present the trainees with situations and events from the instructor’s
training panel. Also the battle areas are not as huge in size as in the
software that got delivered to the military and multiplayer is also
limited to fewer players. They still want to sell the more expensive
version to the military, you see… But the vehicle park, physics,
weapons, armor, sensors, AI and planning tool are all the same, while
unit formation and behavior is effected by the scenario designers and/or
the player when in-game. As I understand it, it’s the same heart and
core the real guys are playing with.
SBP is >NOT< the long awaited Steel Beasts 2. That has been
delayed again until probably not before 2008. SBP was released because
the developer did not have the heart to let us wait for that long
anymore. Seen that way it is a compromise. But if you prematurely think
of compromise as something bad – you better think twice. STEEL BEASTS
PRO ROCKS, and may I say: very heavily so. This beast is a killer show
you won’t forget once you got into the gameplay and within it’s domain
it is second to none. For tankers and general enthusiasts of military
quality simulations SBP is an unavoidable must-buy.
The delay of SB2 is not a loss for the die-hard enthusiasts, for it
seems to be that this current SBP in the end will even be more complex
than SB2. It includes vehicles that at least during summer 2005 were not
planned to be used in SB2 and additional stuff that is considered to be
not interesting enough to be included in a game for the wide market. So
the simulation of higher complexity and realism probably will be SB Pro,
while SB2 will come as a package with adjustments and lesser sharp edges
to make it more accessible for the casual gamer and probably slightly
improved graphics. The Pro Edition is more tweaked towards hardcore
"simulation", SB2 will be more fine-tuned towards "game" (still very
simulation-heavy). A majority of the die-hard SB community until summer
2005 seem to expect SB Pro to become the standard for MP in the future,
not SB2, but that perception is my personal impression only. Whether the
two versions will be fully compatible is not sure but not likely at the
moment. The developer hasn’t said anything final yet about to what
degree SB2 and SBP missions will be compatible.
The military customers also are the reason why the sim currently is
the way it is. The design was oriented to demands for a training tool
for professional tank crews to practice shooting, certain tank operation
procedures, and small and medium sized armored formation tactics and
team cooperation. In brief: it is a SIMULATOR for serious training. So
it is the functionality where this software does shine, not so much the
roundness of the package and the interface appearance. While mission
gameplay is a first class experience, the presentation between missions
is Spartan, sober, and functional. Not much has changed in the screen
designs and layouts since SB1 but many details being known from the
predecessor are done a little bit better, and additional options had
been added. And on the other hand: what you definitely need - is there,
you are unlikely to miss something essential, if you know SB1 you will
feel at home immediately.
One thing also shouldn’t be hidden: due to the constant flow of new
demands the developer was fed with by it’s military customers, SBP is
something like a constant work in progress, and while this means that
things were introduced in this current release version that were not
expected. It also means that some things will be added later, via free
add-ons, namely weather, and day-and-night-cycles. Right now the
visibility range can only be manipulated by mission designers directly,
not via implementing different (graphical representations) for weather
like rain or fog. But it is coming, free, and guaranteed. The developer
indicated in the past that the improvements planned for the graphics for
SB2 also will find their way into SBP.
Three remarks from members of the developer:
"It’s fully up to each person to decide for himself, if SB Pro PE
is worthy of paying for. What we're doing, is allowing general people
the possibility to buy a military training tool, which is the reason
for its high pricing. Also, if you decide to buy SB Pro PE, keep in
mind that its a construction site, with potential for updates all
over. New vehicles and features will be added at least once a month,
and when these new features are as bug free as the beta test team can
make it, we'll make this new version available for customer download.
Think of it as a full package with free add-ons. " (Dejawolf)
"In the case of SB Pro PE, we neither expect to sell it by
millions, nor was it designed for entertainment purposes. If you're
expecting a GAME, then DO NOT BUY SB PRO PE. " (Ssnake, technical
director eSim)
"Steel Beasts Pro PE is very mature software. Unlike normal games
however, continuous evolutionary development and a much longer product
lifetime with support and upgrades is part of the concept. As we are
adding features for army customers, we will be making them available
in the Personal Edition as well. "(Ssnake, technical director eSim)